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ns2_kleos

by Zombiehellmonkey

v323b

20/07/2012

map overview
  • Map Details

  • Random Marine:

    Yes
  • Random Alien:

    Yes
  • Tech Points:

    6
  • Resource Nodes:

    9
  • Lockable Doors:

    2

Kleos is still work in progress (Beta) - please remember this before providing any feedback :)

 

Changelog:

update 20/07/2012 - version 323b

 

- cosmetic changes all over map

- tidier mini-map

- lighting tweaks

 

update 22/06/2012 - version 306b

 

- I know I said I wouldn't update in a while, but I promise this will be it for a while :P

- Getting stuck in Refinery vent - fixed.

- Part of Ready Room appearing on minimap - fixed.

- Pressure Control and Rotunda, shadows not casting on floor fixed.

 

update 21/06/2012 - version 303b

 

- Added new route from engineering to Distribution.

- Fixed some occlusion issues from Distribution to Pressure Control.

- Minor lighting, geometry and commander camera tweaks across the map.

- Updates will be less frequent from now on.

 

update 19/06/2012 - version 301b

 

- Better access to Engineering res node.

- Complete remodelling of Processing.

- Distribution res node now more protected.

- Moved Control Room tech point.

 

update 15/06/2012 - version 288b

 

- Moved res node from Processing to Calibration.

- Increased Location size of Engineering, and added more level build space.

- Slightly adjusted route from Rotunda to Calibration.

Map Review

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