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ns2_kleos
by Zombiehellmonkey
v323b
20/07/2012
Map Details
Random Marine:
YesRandom Alien:
YesTech Points:
6Resource Nodes:
9Lockable Doors:
2
Kleos is still work in progress (Beta) - please remember this before providing any feedback :)
Changelog:
update 20/07/2012 - version 323b
- cosmetic changes all over map
- tidier mini-map
- lighting tweaks
update 22/06/2012 - version 306b
- I know I said I wouldn't update in a while, but I promise this will be it for a while :P
- Getting stuck in Refinery vent - fixed.
- Part of Ready Room appearing on minimap - fixed.
- Pressure Control and Rotunda, shadows not casting on floor fixed.
update 21/06/2012 - version 303b
- Added new route from engineering to Distribution.
- Fixed some occlusion issues from Distribution to Pressure Control.
- Minor lighting, geometry and commander camera tweaks across the map.
- Updates will be less frequent from now on.
update 19/06/2012 - version 301b
- Better access to Engineering res node.
- Complete remodelling of Processing.
- Distribution res node now more protected.
- Moved Control Room tech point.
update 15/06/2012 - version 288b
- Moved res node from Processing to Calibration.
- Increased Location size of Engineering, and added more level build space.
- Slightly adjusted route from Rotunda to Calibration.
